Interview with David
Huffman, artist
by Patricia Sweetow,
Patricia Sweetow Gallery
May 30, 1999
Patricia
Sweetow: I would like to start by talking about
the first time I saw your body of work that portrayed black-faced minstrels. The paintings on board with distressed
surfaces alluded to history, deprivation and racism. I then read your artist's statement about trauma, so tell me
a little bit about the minstrels and why they appeared in your work.
David
Huffman: Well, the minstrel theme really focused
me, almost like a self-portrait.
The minstrel embodied my political, psychological, emotional, and
unconscious feelings about the world.
PS:
How do the minstrels do this?
DH: Historically, the minstrel was a
performer. The first black-faced
minstrels were mostly whites that painted themselves as black characters. Blacks were also asked to perform in
blackface just as whites did in their performances. This is interesting because the idea of putting blackface on
when you're black seems redundant and insulting, but socially it made whites
more comfortable. Mostly the
minstrels made me feel sick and degraded.
The image of the minstrel is visually haunting: it's a public display of
degradation.
PS: Your figures float on the board, flat
and disconnected from the ground.
The feeling of time is worn into these paintings. The painted minstrel's smile is
repainted on their faces, objects float around them. Their environment is not of this world, but a space where
destruction has already occurred.
DH: Well, I've been working rigorously -
emotionally and physically - to wear the surface of my paintings: wearing down
colors, scratching them up like drawing materials with erasure and ghost lines. I'm very interested in painting in
layered images like layered ideas.
To me, the minstrel couldn't be painted in a pristine, clean way because
it has to reflect the psychology of the subject as well as the entire piece. The surface becomes scratched and worn
through, reflecting the experiences that the minstrels went through.
PS: You wrote, "Trauma is the central
theme of my work. I chose images
which speak of trauma in a variety of forms."
DH: It's more like trauma was the subverted
awareness of the trauma of slavery itself - the horrific holocaust that wasn't
digested or dealt with in a mature way.
So to me it was very traumatic to create characters with big smiles when
that had actually occurred for so long.
The smile was false, not a simple expression of joy or happiness, but a
disguise that covered an internal anguish. Pain was subverted through that smiling face. At the same time, it was healing for me
because I could deal with the unconscious pain. Some of the freeing qualities were exciting, to find
something painful and give it time and a voice. Getting to know it was like spring for me, that's why the
paintings had flowers and light and playfulness. I think I got lost in the freedom to express myself through
the minstrel.
PS: You made a stamp that you applied on
the surface or the back of the board: "trauma smile,
incorporated." Was that also
part of this process? Is it a
further way of working with internal material, addressing racism?
DH: Yes, I think it's all of that. I got interested in stamps in general,
their historical value to this work, and the fact that the first stamping
technique was made into a machine.
So I like the idea of using the trauma smile incorporated stamp so that
it would all fall under the umbrella of my focus. I get my attention back to the concept of trauma.
PS: In the early paintings there was one
central figure, the foreground and background were flat. Your current work seems to be telling
an evolving story, bringing other characters in the space, with more
interaction and dialogue. When did
that start to change?
DH: One major thing was that I started
getting into the body. I had some
stomach problems and was on the verge of getting an ulcer. I wanted to put the digestive tract
into the paintings where the minstrel was, to empower him. On some paintings there were magnolia
flowers, but in the back was the digestive tract with excrement coming out of
it.
PS:
Which one was that?
DH: Excelsior. I really loved that painting because it
brought a window to my feelings.
Before, I had been putting directly what I'd seen of the minstrel on the
panel. They were empty, floating
like puppets. Now I was going to
create a new person - I was thinking about the organs that create a human
being. This was an empowered kind
of minstrel that can hit you over the head with his crucifix, and yet be
introspective about his own beauty.
So I painted the digestive tract and organs and they started dominating
the spaces. I also liked the idea
of the minstrels inhabiting this space.
I wanted to get more involved in moving into the painting, into the
curves of the small intestine, the colon, and stomach. These things took me back to the
painting for the first time since it was flat.
PS: Excelsior was painted in
1997. It is interesting that your
own physicality was becoming a subject.
DH: Those early paintings were a
release. I wasn't a
performer. I was a participant, a
part of the process, and I was getting undone. I think that's why I started painting the minstrel subdued
to my own image, shrunken down in size and put into a little ship. I did that because space implied travel
and some of the body related shapes started manifesting into silhouettes of
organs and biological stuff. It
became a type of human environment, and to paint a huge minstrel right in front
of that would have been obscene.
The spaceship became so beautiful, and the idea of putting the minstrel
in the ship was the ultimate UFO. This
was how I felt growing up in America as a person of color, like an unidentified
flying object.
PS:
So that's when you introduced the spaceships and the
"phenomena" into your paintings?
DH: The minstrels exist in a territory that
is organic, literally. But this
space is outside their awareness.
It is a receptacle that deals with memory, taking in experience and
processing it.
PS:
Is that how your narrative developed?
DH: The narrative is the place where I try
to develop something new out of the historical role of the minstrel. The minstrel was an African-American
image made by whites. There was a
co-creative process, so in a certain way the narrative has to do with the whole
idea of an African-American point of view.
PS:
How does that play out?
DH: The idea that the minstrel propaganda
was created by whites, and blacks have tried to fit themselves into the role.
PS:
Do you mean fitting within society?
DH: Fitting within that context of the
minstrel, the half-dark, the painted face. Many of us have played that role but it was given to us by
someone else. So the giver is part
of it too by saying, "Here is what I prefer you to be so I don't have to
deal."
PS:
So you will be, because I tell you to be.
DH:
You will be because it fits my conscious desires.
PS: Are you saying that the minstrel has
come to embody not just the African-American but also the creator/creation?
DH: I think we moved into that stereotype
together and the narrative speaks to that. We can talk about where it might go.....
PS:
There was the appearance of Luxor DX and Trauma Eve 1.
DH:
They are super robots which are operated by the Trauma Smiles: I call them "traumabots."
PS:
Trauma Eve 1 looks like a stereotypical Aunt Jemima head with a Viking
helmet.
DH: She is total Aunt Jemima, but she's a
warrior - not passive by any means.
She's strong, an expression of an African-American woman's
femininity. She has been projected
onto heavily because of her color, and the Biblical stories of Eve, who is
responsible for the expulsion from the Garden of Eden. I mean, my god, could you put any worse
guilt on anyone? So in a way, she
was made to embody the type of oppression that we have heaped upon Eve.
Trauma
Eve is loaded with heavy breast rockets, and she's incredibly tall - stands
around 200 to 300 feet high. She
has a headship which means there is a ship independent of her, with which the
trauma smiles fly into her head.
The traumabots can't operate by themselves.
PS:
Do the minstrels still exist in the work at this point?
DH: Trauma Eve and Luxor DX are the
minstrels manifested into their final stage - the robot. The minstrels evolved into a huge
civilization of creatures that are the trauma smiles, and they, in turn, built
and operate the traumabots.
PS:
Describe Luxor DX.
DH: He is similar to Trauma Eve 1 except
that he looks more like the minstrel.
Luxor DX has rocket fists so he can fire a heavy arsenal in combat.
PS: He also looks like a Japanese toy --
DH: Shogun Warriors. They came out in the 70s. The Shogun Warriors gave me the idea
for the height of these figures. They
reminded me of something I saw in an African Art History class at CCAC: these big monoliths at Luxor, Egypt -
several pharaohs in a row - they were huge and they had stature. There was a name for every pose, each
with a symbolic meaning.
Everything was very specific, and to me those poses are equally majestic
in the robots. There is a similar
relationship in confronting the figure.
PS:
So the breastplates open up and within is an arsenal?
DH: Yes, they signify body and power for
the trauma smiles, who we know are essentially powerless in nature.
PS:
Who is the enemy?
DH: The enemy is fear of the enemy, like
having a nuclear deterrent to prevent attack. The traumabots (Luxor and Eve) are powered by the trauma
smiles, who get inside and become physically connected to them. I like to say it is a neurological
connection in that they can feel everything that happens to the robots. They become one. Later on I created another character
which I called Mechaman, who embodies the fears of the trauma smiles. He is a robot, but he is not powered
through the trauma smiles. He is a
robot who functions on his own.
He's all machine.
PS:
How did he come to be?
DH: He was created before the traumabots -
he's a machine gone amok. He began
to destroy the trauma smiles who tried to dispose of him, like nuclear
waste. He attempted to destroy the
organic world in which the trauma smiles exist, and keep them in complete
ignorance of themselves.
PS:
Tell me about the space that the trauma smiles and traumabots occupy.
DH: It is the outskirts of infinity. They have colonized as far as they can
go, until they go back into a biological space. The space is the body itself. Do you see what I'm saying? The limit of infinity is the journey inside.
Now
this space is full of body parts, the parts that the trauma smiles didn't know
they had. Those spaces are sites
of revelation as they become aware of who they are: aware that they have body
parts and the organs become a space for healing.
We
could talk about specific paintings.
That might help with the language.
Because it's easy to get distracted by the story. This picture (Untitled, 1998) depicts Luxor
DX crying and his head sort of hunched down, to his right are intestinal
organs. His chest plate is open -
basically it was taken from the idea of the mirror stage, where the child
realizes that it has an ego by seeing itself in the mirror, and realizes that
it is not itself, but a reflection.
That information and psychology lands the entity into knowing that it
has a self, and an ego. The
situation is the same with Luxor.
It is not a mirror, but organs which indicate his machine parts. Before he was unaware of what the
machine part really meant. It was
a chronology of technology inventing itself. Luxor DX is sad that he is not organic. He feels cheated in some way that he's
only an artificial creature. So
it's easy for me to site the pain as specific.
This
is an early painting (Untitled, 1997) of a trauma smile within a UFO, and
this is one that has gone past the outskirts of outer space and is entering the
terrain of organs, an encounter with phenomenon.
PS:
And the sightseeing ship?
DH: After outposts have been placed within
the terrain of organs there are journeys you can go on. Now, the funny thing is that the pilots
are the pilots of Trauma Eve 1 and Luxor DX. They take trauma smiles on journeys in the terrain of
organs. Through this experience
they gain consciousness.
PS:
So let's return to the subject of trauma.
DH: Well, trauma is like anything
else. It can be assuaged through
acts of power. Imagine if you were
to take an amazing wilderness walk, you'd get a feeling of awe or wonder no
matter how things had been in your life.
There is a release though that.
This is similar but a thousand fold. In this painting there is smoke coming out of Trauma Eve's
arms. She is in the terrain of
organs. This is what I call a
mother ship down below surveying the space, and they are doing maneuvers with
her - testing out her rocket capabilities. She hasn't fired her fists yet, but they're testing to see
if she is rocket ready. And this
is more about the terrain of organs, trauma smiles are in their UFOs and they
are swirling around a site so full of organs that it just amazes them.
PS: The next painting is a panel of
spaceships that are moving in and out of the phenomena - it's entwined with
circles of color.
DH:
This is one of my favorite pieces.
I tried to create more atmosphere.
PS:
These are all acrylic - washes of acrylic on paper?
DH: Yes, and the early pieces were enamel,
acrylic, and even some collage - lots of layers and sanding.
PS:
You are developing more feeling of atmosphere with layers of floating
phenomena.
DH: The missiles are there, and Trauma Eve
1 has encountered this great abstraction.
My paintings are not just about the specifics of the narrative, they
bring in a vocabulary of ideas of painting. So to me this works both as abstract motif, idea or notion,
but is also the organic abstraction.
PS: You mentioned very early on that there
was a shift that had occurred in your work. You started to become a physical participant - your physical
being as the connection to the narrative of the painting.
DH:
I'm far more connected to this, yes. I started thinking about gases here - about real gases.
PS:
What are the gases?
DH:
Gases are what created the universe - apparently huge bursts of gas.
PS:
How does that relate to you and your body connection?
DH: Gray's Anatomy dissected our bodies
and gave us most of the information we know about our corporeal selves. I wanted another experience.
PS:
You wanted to go beyond what others have dictated your experience must
be?
DH: Yes, I want to be connected to some of
the tactile experiences: coming back to the mystery of mixing the emotion with
the content. And this is why some
of my colors are becoming more bodily colors too. I like to soften the edges.
PS: This painting (Untitled, 1998) depicts Luxor
DX, and a mother ship with this ghostly outline of Trauma Eve's head.
DH: This is a UFO base, an outpost of
sorts, like a colonized territory where you set up shop. Luxor is standing dormant, his head
door open for the ship to enter which will operate the robot itself. I wanted to emphasize the colonies with
the terrain - the organic terrain.
So there are these cloud formations that are actually clouds of gas and
also there is something that can be considered glands. I put Trauma Eve in there because I
just wanted to feel her there.
Some paintings come from studying Japanese animation. They will use all one color and the
main subject will be of a slightly different color. The combination is amazing.
PS:
How does Japanese culture influence your work?
DH: When I was a young kid, around six
years old, I remember watching Astroboy, which is a Japanese cartoon. I really liked it. I could never get enough of it, and
felt bad when it was discontinued.
After years I forgot about it, and when I started getting back into the
robots I saw Astroboy again. I felt
the Japanese were discussing things I am interested in, and I didn't see a lot
of those issues discussed anywhere else.
PS:
Issues of trauma?
DH: The robots and the mighty atom. The Japanese have experienced the atom
in the strongest most direct way; they have that trauma. The funny thing is when you look at
Astroboy, he's a really happy character - he's a boy, they call him the Mighty
Atom. You'd think after that whole
experience they would present the atom in a very different light but they have taken
the trauma and created a joyful character out of it. That may not be their intention, but we have done the same
thing with the African slaves in this country - made them into happy, darky
minstrel characters. The idea of
taking trauma and making a new artifact out of it seems like a
contradiction. I am curious about
that. I am very curious about
that.
PS: Your most recent paintings are becoming
more atmospheric, a little more open.
You've also started to do some actual three-dimensional pieces. Do you consider that to be a natural
outgrowth?
DH:
Oh yes, totally. I love it!
PS:
Do you feel that gives the characters a sense of physicality?
DH: Definitely for me, physicality is very
important. I mean I've been around
figurine objects my whole life, my mom being an incredible doll collector. I used to go places with her where she
would look for the dolls. Now, I
wasn't always very excited about it, but it was something she loved. Later on, when I got into Japanese
robot toys, I liked the fact they were figures and I could grab onto them. That made me think about my mom and her
collecting in the same way.
Many
of those early characters were black-faced minstrels made from porcelain, so I
thought this was perfect to make a ceramic sculpture along the same lines that
would dominate those other characters.
PS:
Are you finding your own power within yourself?
DH: Absolutely, that's the reason why I let
the minstrel evolve into this narrative.
"Owning" an image that is very popular, Mickey Mouse for
instance, is really difficult.
There is no way I'm going to do it. And in that way the minstrel was equally difficult to own. I needed to create a context in which
the minstrel becomes my element.
It's not just a historically situated image, it becomes something I can
take and do with as I please within my narrative. So taking it out, redigesting it and giving it new breath is
important.
PS:
At this point, what do you see as their future, and your future with
them?
DH: I just see the narrative unfolding
further, like meridians or crossroads on a map. It's like there are points where things come together, they
are not a chronology of evolution but are happening in different places, for a
larger context. What I consider
the larger context is a narrative that is living, in which case I can't project
the narrative. The narrative is
only as creative as its parts.
I
want to build a lot of ships, ceramic ships, bronze figures. See, these are all artifacts of the
narrative, so you can't talk about the narrative without having artifacts that
reference it because it is a signature of the work. It's not like there is a story first, and then you make art
based on it. It's more like the
art is extending the story as it's made.
PS: Is it necessary for the viewer to know
your unfolding story in order to respond and understand the pieces?
DH: No way. Absolutely not.
The narrative is an underground setting. It's like a sacred mystery. If you want to know more, you have to go to these other strenuous
situations to find out.
PS:
It's interesting when people view the work; at first they laugh.
DH:
They should!
PS: At first they laugh and then they catch
themselves. They realize this is
about race. They stop laughing and
become uncomfortable, sometimes fearful, because they think they should
understand the message.
DH: It's like dipping a cup into a river,
then drinking the water in the cup.
Whatever water that was in the cup is the water that now exists for you. There is no further connection between
the finite cup of water and the flowing river. The only thing that makes the connection is to look at the
river and remember you dipped the cup into it. But it's not necessary to remember the river if you need to
drink from the cup.
Interview with David Huffman
May
30, 1999
Interviewed by Patricia Sweetow, at the
Patricia Sweetow Gallery, San Francisco, CA.